Latest Release: Snapshot Version 1.4.21
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  What's New?
 
Sunday, May 2, 2017 by Slot Zero

  • Implemented fraglog() in QuakeWorld.  Feature request from Dozer316.
  • Fixed a bug where shambler and zombie rune kills didn't register in 'killstats'.
  • Updated the last compiled snapshot

Sunday, April 30, 2017 by Slot Zero

  • Fixed an issue with mvdsv quakeworld server exiting intermission too early.  Thanks Dozer316 for reporting this.
  • Fix an issue with map script not working when entered directly from console.
  • Optimized some hunk functions.
  • Updated the last compiled snapshot
  • Updated map script.

Tuesday, April 18, 2017 by Slot Zero

  • Since I haven't gotten around to automating snapshot downloads, I 've decided to add a "Last Compiled Snapshot" to the downloads page.  I will update and replace this version with later versions when I feel the update is important enough to warrant a download.
  • Updated the online map script to reflect the map script change in version 1.4.17.
  • The snapshot version documentation files aren't updated, so to see a list of changes please visit my github commits page.
  • Fixed memcpy() issue with manquake that affected how console commands were rewritten on the heap so if you're were using manquake and noticed some oddities when executing config files this will fix that problem.  For download info and changes, visit my github page.

Thursday, September 22, 2016 by Slot Zero

It's September once again and the annual fundraiser to keep the servers alive is here.  If you enjoy the servers being available and want them around for another year, please consider donating.  Thanks in advance!

https://gogetfunding.com/2016-quake-server-donation/ 


Friday, April 1, 2016 by Slot Zero

The server is on fire.  Please come help us put it out by connecting to quake.shmack.net with your favorite Quake client!   Limited time offer.


Saturday, September 17, 2015 by Slot Zero

  • The quake servers have now been moved to a new host.  I'm hoping this will address some of the major lag issues many of you were having.  I've used this host before in the past with good results.
  • The CRMod server now shares an IP with the Rune Quake servers and so I moved its port to 26010.  If feasible, I will get another IP and move it back to port 26000.

[2014]

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