Artifact-RJSZ has merged with Artifact-RJS!

http://www.runecentral.com/artifact-rjs/


 

Artifact-RJSZ
 

These modifications are dependent on the existence of Artifact-RJS and future versions.  If a new version of Artifact-RJS should emerge, any of the changes not incorporated will be carried over to accommodate the version change.

 

Artifact-RJSZ 3.2.6 developer release
LATEST DEVELOPER RELEASE: 2001-03-18
VERSION: 2.3

2001-03-18

2001-03-16

2001-03-05

2001-01-31

Artifact-RJSZ 3.2.6 release 2 beta
RELEASED 2001-01-15

Admin Options Added

Level Items Added/Removed

E2M6Removed door "t17" that blocks quad (rocket launcher).
E2M6 - Top of exit teleporter was moved to where the Black Magic rune is in single player.  The exit is at "t74", which is next to the grenade launcher above the quad.
E2M6 - Added grenade launcher at position '1250 1140 -744' in the
room to the left of the pentagram door.
E2M6 - Added red armor at position '870 1280 -968' on the basement level in between the lift and the double barreled shot gun.

General Changes

Rune Improvements

Environmental Protect - Added protection from flamethrower.
Flight Rune -
Minor adjustment to the Flight Rune's messages.  It was printing the wrong message when you dropped a rune who's delay was greater than the flight timer.  Also, I added a "Rune is about to expire" message.
Recall Rune -
If you've ever placed a recall spot while in the air or sliding down a ramp, it becomes impossible to erase.  Using rune-delete while a position is set will remove it.
Action Movie Arsenal -
Gives you hook when you have max ammo for all weapons and server is in Lithium hook mode.
Human Torch - Lava balls can't hurt you.
Good Armor - You'll no longer continue to burn if you pick up this rune.

Bug Fixes

 

Artifact-RJSZ 3.2.6 release 1 beta
RELEASED 2000-12-06

Level Items Added

E1M1 – Rocket launcher at position '1232 2048 –216' on top of the crate next to the level's exit.
E1M1 – Red armor at position '1424 608 –192' in the same room as the environmental protection suit.
E1M7 – Yellow armor at position '-260 64 56' in between the grenade launcher and quad.
E1M7 – Health container at position '848 46 –1064' in front of the level's exit.
E1M7 – Teleporter at position '1000 56 -1048' which relocates you to position '-450 64 366'.  The entrance of the teleporter is located at the level's exit and it teleports you near the double-barreled shotgun which is right above the newly added yellow armor.  If the server allows the level to be exited, enter the teleporter from behind.
E2M1 – Grenade launcher at position '1178.5 1965 24' in the same room as the red armor that's near quad.
E3M2 - Rocket launcher at position '1072 -80 30' on top of the switch above the double-barrel shotgun.
DM1 – Red armor at position '-380 1415 24' which replaces the yellow armor.
DM1 – Rocket launcher at position '423 1532 –120' in the small room that requires a trigger activation in order to enter.

General Changes

Rune Improvements

Regeneration - Activate your rune to increase your health and armor to its max normal potential.  The rune is removed upon activation.  This feature is enabled by default but can be turned off in settings.qc.
Environmental Protect - Added protection from uncontrollable jumping and lava-gun.
Flight Rune – Enabled by default, the flight rune now has a timer.  When the timer expires the rune is removed.  To disable or change the duration of the timer, see settings.qc.
Phased Rune – The delete time on this rune has been removed.
Phoenix Rune – Hitting the ‘fire’ key doesn’t respawn you when you die.  This protects you from blowing yourself up.  A warning message instructs you on how to respawn.
Lumberjack Rune – The lumberjack’s axe can penetrate a meditating monk.
Pack Rat - Tells you what rune you've picked up.

Bug Fixes


All concerns pertaining to these changes should only be sent to slotzero@runecentral.com.